Friday, 10 July 2009

Aperture UFO blades: tutorial

To get you started on your UFO, here is a little tutorial on creating those aperture type doors :)

Step 1:


Create a 12 sided disc, make sure it's centered at the origin and bevel a few times, delete the disc once you have enough segments.


Step 2:



Select all the inner points and rotate as shown. Make sure your mouse cursor is at the origin and rotate as shown.


Step 3:
The reason I use the Multishift tool is to move the points slightly so they don't all share the same locations in space. Otherwise, when you merge points later on you'll have a mess on your hands.


Step 4:



Delete the the unwanted polygons and then stretch the selected points to create a nice tip for the blades.

Step 5:

Extrude the mesh to add thickness and edit the end points as shown, it should be easier if each set of blades were on a different layer....and you're done. Tthe rest of the UFO is up to you :)

SpinQuad Challenges: The ufo challenge

Haha..I was planning to finish off the Crabulus character this week but a cool competition popped up, so it's on the back burner for now :O)

If you have Lightwave and would like to win a copy of Zbrush or other cool prizes then head over to the SpinQuad forum and join the challenge to create a UFO model. It's the first stage of a three part challenge, the next part is texturing the winning model and then it's onto animation...but lets not get too far ahead :)

The deadline for the current stage is midnight Friday 23rd August 2009 so there is still plenty of time to create that stunning UFO...jump in and have fun :)

This is a wip of my entry, you can see the progress of all the UFO's here