Friday, 20 February 2009

Lightwave Core Screenshots!!

A couple of screen grabs of the Lightwave Core have just landed and I must say the Core looks amazing. The focus of this years development will be on the modeling environment, which has been lacking during the 8x and 9x series and now we know why. That old code base was far too restrictive and now it seems that Newtek's developers have set the stage for a brand new and exciting era in Lightwave.


The interface skin in those screenshots are wips and might change as the development progress continues. This screenshot shows one master object with a sub divided level of 17, and cloned six times, for a total of 56,714,805 polygons. That is amazing as I never sub divided my objects higher than level 6. We finally get to the ability to work with highly complex scenes without having the program bog down or crash like in the past. This will make a lot of people happy and if we can edit polygons and points with ease then that would be the icing on the cake.



The original dragon model has 27,196 polygons, here the sub divided level is 30...someone must be crazy :)

This is a quote from Mr Jay Roth, President of the 3D Product Division at NewTek:
This screen illustrates the use of the GPU and GPU memory for handling subdivision surfaces. This example shows that the mesh is subdivided to 30 levels, for a total of 25,231,500 polygons. At this level, the user still has very good tool and view performance, as the GPU is doing most of the work. In this example, the card is an Nvidia Quadro FX1600M, with 512MB RAM, 256 Dedicated, running on a Dell Precision M6300 Laptop with 2GB of RAM, and WinXP SP3.

I hope this is just the beginning and watch out Autodesk...here comes the Core :)

Here's a link to the core page...more stuff, including videos coming out within weeks.

Wednesday, 18 February 2009

Tin Marching Band having some fun


The theme of last weeks speed modeling challenge was "what goes up, must come down". I made the glove (19mins) and the hand held trampoline or what ever it's called (14mins) as part of the challenge.

Here's a quick render...still needs a lot work, maybe motion blur and some other objects to break up the floor background, but they are all finally together in the one place.

Tuesday, 17 February 2009

Army Surplus Special








I do love a crazy design and you can't beat those Wacky Races vehicles. Here's the Army Surplus Special updated for Lightwave 9.6. The first set is rendered using the carpaint node on the tank section. I like the second set more with the frosted metal surface. Anyway, I should get both versions uploaded at the weekend....so stay tuned.

Sunday, 15 February 2009

Dick Dastardly's Flying Machine

Here is an old object modeled in LW7.5, but I couldn't be bothered to resurface it in LW9.6 so here it is...a free download :)

Get the lwo file or download the obj file if you don't have Lightwave :)

LW wallpapers V1


Here are some wallpapers I did for fun. The pic is a preview, you can download the Photoshop files here, it's almost 10mb in size. Have fun and make sure you share any new designs you come up with. Also, donate if you can by clicking on the paypal button and you'll receive a ton of good karma in return :)



The above four images a previews based on the new Lightwave Core and will be available next week. More to come.....

Sunday, 1 February 2009

Tin Trumpet Player




Here's comes the trumpet player, always eager to start playing even when not in his marching costume. In fact, he communicates most of the time with his trumpet rather than talking, as he doesn't like the sound of his own voice or the effect it has. You see, every time he tries to talk, anything made of glass would shatter into a million pieces :)